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Dynagrass: Procedural Grass Cards for Blender

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Introducing Dynagrass, or Dynamic Grass Cards! It is a procedural grass asset inspired by alpha cards, commonly used in video games. This asset was created due to most grass assets available online either are still too high poly even at the lowest LOD, or are low-poly but look odd from top-down perspective. It is intended to achieve balance between performance and quality, especially for multiple static and stylistic renders, such as comics and graphic novels.

(April 2024) A new update is now available:
All versions: Inside the material, the ability to add dry grass is now available.
4.1: The .blend file is guaranteed to work in Blender 4.1. The geometry node group now uses the active camera by default, but allows the option to use another object as Dynagrass’ rotation reference.

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You'll get 3 files: a .blend for Blender 3.2-3.4, a .blend for Blender 3.5+, and a PDF for documentations and guidelines.

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